blend Mode
@Deprecated()
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Defines how sprite pixels will be blended with the scene.Accepts {link @BlockRenderLayer} values and blending behaviorwill emulate the way that Minecraft renders those instances. This doesNOT mean the sprite will be rendered in a specific render pass - someimplementations may not use the standard vanilla render passes.
CAN be null and is null by default. A null value means the rendererwill use the value normally associated with the block being rendered, or {@code TRANSLUCENT}
for item renders. (Normal Minecraft rendering)
Deprecated
Use {@code BlendMode}
version instead.