sendToPlayer

abstract void sendToPlayer(PlayerEntity player, Packet<? extends Object> packet, GenericFutureListener<? extends Future<? extends Object>> completionListener)

Send a packet to a given client.

Parameters

player

The given client.

packet

The packet to be sent.

completionListener

Completion listener. Can be used to check forthe success or failure of sending a given packet, among others.

void sendToPlayer(PlayerEntity player, Identifier id, PacketByteBuf buf, GenericFutureListener<? extends Future<? extends Object>> completionListener)

Send an identifier/buffer-based packet to a given client.

Parameters

player

The given client.

id

The packet identifier.

buf

The packet byte buffer.

completionListener

Completion listener. Can be used to check forthe success or failure of sending a given packet, among others.

void sendToPlayer(PlayerEntity player, Packet<? extends Object> packet)

Send a packet to a given client.

Parameters

player

The given client.

packet

The packet to be sent.

void sendToPlayer(PlayerEntity player, Identifier id, PacketByteBuf buf)

Send an identifier/buffer-based packet to a given client.

Parameters

player

The given client.

id

The packet identifier.

buf

The packet byte buffer.