Server Side Packet Registry
The server-side packet registry.
It is used for:
- registering server-side packet receivers (client -> server packets)
- sending packets to clients (server -> client packets).
For iterating over clients in a server, see PlayerStream.
Deprecated
Please migrate to ServerPlayNetworking.
Functions
canPlayerReceive
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register
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sendToPlayer
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abstract void sendToPlayer(PlayerEntity player, Packet<? extends Object> packet, GenericFutureListener<? extends Future<? extends Object>> completionListener)
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void sendToPlayer(PlayerEntity player, Identifier id, PacketByteBuf buf, GenericFutureListener<? extends Future<? extends Object>> completionListener)
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unregister
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Inheritors
ServerSidePacketRegistryImpl
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Sources
jvm source
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