allow Death
abstract boolean allowDeath(ServerPlayerEntity player, DamageSource damageSource, float damageAmount)
Content copied to clipboard
Called when a player takes fatal damage (before totems of undying can take effect).
Return
true if the death should go ahead, false otherwise.
Parameters
player
the player
damageSource
the fatal damage damageSource
damageAmount
the damageAmount of damage that has killed the player
Sources
jvm source
Link copied to clipboard