ServerPlayerEvents

public final class ServerPlayerEvents

Types

AfterRespawn
Link copied to clipboard
public interface AfterRespawn
AllowDeath
Link copied to clipboard
public interface AllowDeath
CopyFrom
Link copied to clipboard
public interface CopyFrom

Properties

AFTER_RESPAWN
Link copied to clipboard
public final static Event<ServerPlayerEvents.AfterRespawnAFTER_RESPAWN
An event that is called after a player has been respawned.
ALLOW_DEATH
Link copied to clipboard
public final static Event<ServerPlayerEvents.AllowDeathALLOW_DEATH
An event that is called when a player takes fatal damage.
COPY_FROM
Link copied to clipboard
public final static Event<ServerPlayerEvents.CopyFromCOPY_FROM
An event that is called when the data from an old player is copied to a new player.

Sources

jvm source
Link copied to clipboard