Screen Handler Registry
An API for creating and registering screen handler types.
This class exposes the private ScreenHandlerType constructor, as well as adds support for creating types using Fabric's extended screen handler API.
Screen handlers types are used to synchronize screen handlers between the server and the client. Screen handlers manage the items and integer properties that are needed to show on screens, such as the items in a chest or the progress of a furnace.
Simple and extended screen handlersSimple screen handlers are the type of screen handlers used in vanilla. They can automatically synchronize items and integer properties between the server and the client, but they don't support having custom data sent in the opening packet.This module adds extended screen handlers that can synchronize their own custom data when they are opened, which can be useful for defining additional properties of a screen on the server. For example, a mod can synchronize text that will show up as a label.
Example{@code * // Creating the screen handler type * public static final ScreenHandlerTypeOVEN = ScreenHandlerRegistry.registerSimple(new Identifier("my_mod", "oven"), OvenScreenHandler::new);
*
* // Screen handler class
* public class OvenScreenHandler extends ScreenHandler {
* public OvenScreenHandler(int syncId) {
* super(MyScreenHandlers.OVEN, syncId);
* }
* }
*
* // Opening the screen
* NamedScreenHandlerFactory factory = ...;
* player.openHandledScreen(factory); // only works on ServerPlayerEntity instances
* }
See also
registering screens for screen handlers