apply
abstract CompletableFuture<Void> apply(T data, ResourceManager manager, Profiler profiler, Executor executor)
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Synchronously apply loaded data to the game state.
Return
A CompletableFuture representing the "data applying" stage.
Parameters
manager
The resource manager used during reloading.
profiler
The profiler which may be used for this stage.
executor
The executor which should be used for this stage.
Sources
jvm source
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