Mixin Armor Feature Renderer
Constructors
MixinArmorFeatureRenderer
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Functions
getContextModel
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getTexture
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render
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static void render<T extends LivingEntity>(EntityModel<T> contextModel, EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float age, float headYaw, float headPitch, float tickDelta, float red, float green, float blue)
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renderModel
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