Mixin Chunk Renderer Region
public abstract class MixinChunkRendererRegion implements RenderAttachedBlockView
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Functions
countVerticalSections
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int countVerticalSections()
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getBaseLightLevel
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getBlockEntity
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Optional<T> getBlockEntity<T extends BlockEntity>(BlockPos pos, BlockEntityType<T> type)
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getBlockEntityRenderAttachment
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For models associated with Block Entities that implement RenderAttachmentBlockEntity this will be the most recent value provided by that implementation for the given block position.
getBlockState
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getBottomSectionCoord
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int getBottomSectionCoord()
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getBottomY
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abstract int getBottomY()
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getBrightness
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getDismountHeight
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double getDismountHeight(VoxelShape blockCollisionShape, Supplier<VoxelShape> belowBlockCollisionShapeGetter)
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getFluidState
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getLightingProvider
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getLightLevel
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getLuminance
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getMaxLightLevel
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int getMaxLightLevel()
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getSectionIndex
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int getSectionIndex(int y)
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getStatesInBox
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getTopSectionCoord
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int getTopSectionCoord()
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isOutOfHeightLimit
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isSkyVisible
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raycast
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static T raycast<T, C>(Vec3d start, Vec3d end, C context, BiFunction<C, BlockPos, T> blockHitFactory, Function<C, T> missFactory)
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raycastBlock
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BlockHitResult raycastBlock(Vec3d start, Vec3d end, BlockPos pos, VoxelShape shape, BlockState state)
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sectionCoordToIndex
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int sectionCoordToIndex(int coord)
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sectionIndexToCoord
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int sectionIndexToCoord(int index)
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Sources
jvm source
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