lightmap

abstract QuadEmitter lightmap(int vertexIndex, int lightmap)

Accept vanilla lightmap values. Input values will override lightmap valuescomputed from world state if input values are higher. Exposed for completenessbut some rendering implementations with non-standard lighting model may not honor it.

For emissive rendering, it is better to use emissive.

QuadEmitter lightmap(int b0, int b1, int b2, int b3)

Convenience: set lightmap for all vertices at once.

For emissive rendering, it is better to use emissive.See lightmap.