Fabric Entity Type
Constructors
FabricEntityType
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void FabricEntityType(EntityType.EntityFactory<T> factory, SpawnGroup spawnGroup, boolean bl, boolean summonable, boolean fireImmune, boolean spawnableFarFromPlayer, ImmutableSet<Block> spawnBlocks, EntityDimensions entityDimensions, int maxTrackDistance, int trackTickInterval, Boolean alwaysUpdateVelocity)
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Functions
alwaysUpdateVelocity
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boolean alwaysUpdateVelocity()
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boolean alwaysUpdateVelocity()
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createInstanceFromId
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createSimpleBoundingBox
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getBaseClass
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getDimensions
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getEntityFromNbt
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getLootTableId
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getMaxTrackDistance
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int getMaxTrackDistance()
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getSpawnGroup
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getTrackTickInterval
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int getTrackTickInterval()
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getTranslationKey
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getUntranslatedName
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instanceOf
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isFireImmune
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boolean isFireImmune()
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isInvalidSpawn
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isSaveable
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boolean isSaveable()
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isSpawnableFarFromPlayer
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boolean isSpawnableFarFromPlayer()
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isSummonable
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boolean isSummonable()
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loadEntityWithPassengers
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static Entity loadEntityWithPassengers(NbtCompound nbt, World world, Function<Entity, Entity> entityProcessor)
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loadFromEntityNbt
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static void loadFromEntityNbt(World world, PlayerEntity player, Entity entity, NbtCompound itemNbt)
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spawnFromItemStack
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Entity spawnFromItemStack(ServerWorld world, ItemStack stack, PlayerEntity player, BlockPos pos, SpawnReason spawnReason, boolean alignPosition, boolean invertY)
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streamFromNbt
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static Stream<Entity> streamFromNbt(List<? extends NbtElement> entityNbtList, World world)
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Sources
jvm source
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