accept
Receive a CustomPayload-based packet.
The PacketByteBuf received will be released as soon as the method exits,meaning that you have to call .retain()/.release() on it if you want tokeep it around after that.
Please keep in mind that this CAN be called OUTSIDE of the main thread!Most game operations are not thread-safe, so you should look into usingthe thread task queue (getTaskQueue) to splitthe "reading" (which should happen within this method's execution)and "applying" (which, unless you know what you're doing, should happenon the main thread, after this method exits).
Parameters
context
The context (receiving player, side, etc.)
buffer
The byte buffer containing the received packet data.
Sources
jvm source
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