Client Login Networking
public final class ClientLoginNetworking
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Offers access to login stage client-side networking functionalities.
The Minecraft login protocol only allows the client to respond to a server's request, but not initiate one of its own.
See also
Types
LoginQueryRequestHandler
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public interface LoginQueryRequestHandler
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Functions
getGlobalReceivers
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registerGlobalReceiver
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static boolean registerGlobalReceiver(Identifier channelName, ClientLoginNetworking.LoginQueryRequestHandler queryHandler)
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registerReceiver
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static boolean registerReceiver(Identifier channelName, ClientLoginNetworking.LoginQueryRequestHandler queryHandler)
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unregisterGlobalReceiver
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@Nullable()
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unregisterReceiver
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@Nullable()
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Sources
jvm source
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