EnumRuleCommand

public final class EnumRuleCommand

Functions

executeAndSetEnum
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static int executeAndSetEnum<E extends Enum<E>>(CommandContext<ServerCommandSource> context, E value, GameRules.Key<EnumRule<E>> key)
register
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static void register<E extends Enum<E>>(LiteralArgumentBuilder<ServerCommandSource> literalArgumentBuilder, GameRules.Key<EnumRule<E>> key, EnumRuleType<E> type)

Sources

jvm source
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