Attack Entity Callback
public interface AttackEntityCallback
Content copied to clipboard
Callback for left-clicking ("attacking") an entity. Is hooked in before the spectator check, so make sure to check for the player's game mode as well!
Upon return:
- SUCCESS cancels further processing and, on the client, sends a packet to the server.
- PASS falls back to further processing.
- FAIL cancels further processing and does not send a packet to the server.