after Change World
abstract void afterChangeWorld(Entity originalEntity, Entity newEntity, ServerWorld origin, ServerWorld destination)
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Called after an entity has been recreated at the destination when being moved to a different world.
Note this event is not called if the entity is a ServerPlayerEntity. AfterPlayerChange should be used to track when a player has changed worlds.
Parameters
originalEntity
the original entity
newEntity
the new entity at the destination
origin
the world the original entity is in
destination
the destination world the new entity is in
Sources
jvm source
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