open Container
void openContainer(Identifier identifier, PlayerEntity player, Consumer<PacketByteBuf> writer)
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Open a modded container. This should be called on the server side - it has no effect on the client side.
Parameters
identifier
the identifier that was used when registering the container
player
the player that should open the container
writer
a PacketByteBuf where data can be written to, this data is then accessible by the container factory when creating the container or the gui
void openContainer(Identifier identifier, ServerPlayerEntity player, Consumer<PacketByteBuf> writer)
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Open a modded container.
Parameters
identifier
the identifier that was used when registering the container
player
the player that should open the container
writer
a PacketByteBuf where data can be written to, this data is then accessible by the container factory when creating the container or the gui