putBlocks

void putBlocks(RenderLayer renderLayer, Array<Block> blocks)

Map (or re-map) multiple block states with a render layer. Re-mapping is not recommended but if done, last one in wins.Must be called from client thread prior to world load/rendering. Best practice will be to call from mod's client initializer.

Parameters

renderLayer

Render layer. Should be one of the layers used for terrain rendering.

blocks

Identifies blocks to be mapped.

Sources

jvm source
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